Home Alone Blog Post 1

Prototype Action Plan

This week we’ve been focusing on laying the basic groundwork for the game – setting up the scene, finding sprites and tiles online, and putting together movement and collisions. We still have a lot to do to make the game match our concept and implement our mechanics, but we expect that once the coding part is done everything after that will be easy in comparison. We’ve stayed on schedule over the past few days but here is how we plan on organizing our time to finish the first prototype for P3:

Saturday 9/28/19 – Sunday 9/29/19:

  • Make sure in game actions work and interact with health bar system
  • Set up timer system for a full 9-to-5 work day (8 min of playtime)
  • Find assets for cat items (litter box, cat toys, food and water bowls)
    • or make ourselves if we can’t find what we need
  • UI text pop ups for actions

Monday 9/30/19 – Tuesday 10/1/19

  • Test a full day of the game: all functionality implemented
  • Add sound
  • Basic title/menu screen + pause/quit functionality

Research Method for Study 1: Interview

We plan to ask 5 direct questions, but we will also ask them to talk through their experience using the 5 questions to guide the conversation about the game. We will tell the players they can play as long as they want and observe their play session in the user experience lab. Our goal is to recruit 10 participants for the study. We will have them play the game in the User Experience Lab and observe their play session.

Interview Questions (A list of possibilities but planned to choose five in the end):

  1. What are the elements of the game that keep you staying in  the game?
  2. What about the game would make you want to play again?
  3. Are there any features in the game that you felt were not engaging to you?
  4. Rate your investment in the happiness of the game character:
    1. Not at all invested, somewhat invested, very invested
  5. What are your favorite parts of the game? 
  6. What are your least favorite parts of the game?
  7. How would you improve upon the design to make you more invested in the character’s health and happiness?
  8. True/False*: I feel motivated to play this game because I feel enjoyment from it
  9. True/False: I feel motivated to play this game because I feel that I am being rewarded for playing
  10. True/False: Playing this game makes me feel challenged 

*with True/False questions we will ask participants to describe in detail why they did or didn’t identify with the statement


We’ve made good progress over the past couple of days! What started out as a badly drawn and animated cat sprite by Sonya in an empty background has now blossomed into this:

She moves! She’s cute! 😀 the area will get more filled in once the interactible objects and their sprites are placed.

Escampus Blog Post #1

       For now, since we have two storylines, we are working on combining the two into one to get a final complete story for our game. As we wrote in the proposal, the game should be a 2D platform game with puzzles and may have some mini platform games inside. Now we are also working on the level designs.
       We have two developmental challenges for us at this time. The first one is to combine our story. Even though the two stories have a similar mainline, which is the main character is called to escape the campus and find what he really desires during the journey, the two storylines have different feelings, which means different play experience with different required for level designing. Another challenge we face now is that even though all members of our team know how to code, none of us get familiar with unity, but we plan to use it because of our puzzle and mini-game. Now we are learning unity by ourselves but that also means it might be slow progress. We believe we can fix it, but for now, it is just slow.
       We did not change our research methods. We plan to do play-testing with participants first for Study 1 with iMotion to help us collect the bio-metrics data, and for Study 2 we will give a survey to the participants to get their affective states after playing our game.
The two links below are for our two stories, we are thinking about how to combine the two to make a better one.
Story 1: https://docs.google.com/document/d/1jUKqSibQzxceJ2F2ymjJVU6su3G4Sp3IsdafY5lfhDE/edit?usp=sharing
Story 2:

Figure 1 is our schedule, we plan to make a playable level first for this week and to see if we need anything to change.

Fig. 1 Schedule

       As we stated, we are going to use the PANAS-X to evaluate people’s feeling and emotions toward the game. The following attachment would be used. However, the questionnaire is used to combine with game data for the purpose of investigating how immersive PX players have. We wish to see how the first few play test go and work around that.